﻿/*
 * @author: wizardc
 */

using UnityEngine;

namespace Dou.Resource
{
    /// <summary>
    /// 版本文件
    /// </summary>
    public class VersionFile : ScriptableObject
    {
        /// <summary>
        /// 主版本号
        /// </summary>
        public string mainVersion;

        /// <summary>
        /// 子版本号
        /// </summary>
        public int subVersion;
        
        /// <summary>
        /// 热更版本号
        /// </summary>
        public int hotFixedVersion;
    }
}
